Patch Notes 3.0.0

New Year event

  • ​New Year festivities come to Wind Valley, featuring three new themes for the world: Fireworks, Day, and Inferno.
  • Six new dragons introduced.​​
  • New egg: the Pyrotechnic Egg.

Gameplay

Experimental features

  • Glide: In tap dragons, gliding can be enabled in settings. Tap and hold to initiate gliding.
  • Rage Vessel: Hold dragons now channel player frustration, allowing for the destruction of towers upon holding your finger.​​
  • Store Powerups: Dragons now have the option to store powerups upon collision. A button will appear to activate the powerup. If disabled, the powerup is consumed immediately, as in previous versions.

Camera

  • Dynamic Zoom: The camera zooms out based on dragon speed, capped at the dragon eye powerup distance. It also pans left for better visibility.
  • Enhanced consistency in camera shakes.

3. Improved Camera

  • Enhanced visual effects for some powerups and their effects.
  • Improved visual transitions of dimensional rifts, keeping the dragon at the top of the screen.
  • Refined explosion visuals and clarity, ensuring the dragon remains visible.

Redesigned Gameplay UI

  • Overhauled UI elements for better clarity and readability.
  • Crown counter now displays obtained crowns alongside the counter.
  • Added fading counters for mystery eggs and stellar donuts.
  • Included a powerup timer.
  • Implemented a skill cooldown timer on the skill button.
  • Added a dimensional rift counter.
  • Introduced primary and secondary stored powerup buttons, with a smaller button for active skills.
  • The store powerup button repositions along with the pause button.
  • Updated the metronome for music-related skills.
  • Highscores now display current dragon highscore instead of the global one.

Towers

  • Increased active tower pairs from 5 to 7, ensuring towers are pre-spawned at high speeds.
  • Redesigned tower destruction effects: effects now span the entire tower instead of just the collision point.

Powerups

  • Standardized incremental speed effects across all control types.
  • Gradualized changes in dragon scale due to powerups.
  • Dragonheart: Now up to 3 dragon hearts can be held simultaneously.
  • Suspicious Mushroom: Makes the dragon bigger (from x3.5 to x4), and the final explosion doesn’t occlude the dragon.
  • Fairy Dust: Reduces dragon size more (from x0.5 to x0.25).
  • Dragon Eye: Now pans the camera for increased visibility.
  • Dragon Chilli: Improved collision detection.
  • Thundercloud: Added extra visual effect, and final explosion doesn’t occlude the dragon.
  • Sands of Time: Active time reduced (from 8 to 6 seconds), effectively 16 to 12 seconds due to time halving.
  • Cosmic Stars: Increased star frequency (from 2 to 3), no longer destroys other powerups.
  • Lucky Charm: No changes.
  • Psychic Spoon: Now attracts chests, eggs, and donuts, with increased visual effect radius.
  • Magic Snowflake: Gradual speed loss, ending with a frost nova affecting towers.
  • Spooky Ghost: No longer occludes the dragon behind certain towers.

Dimensional Rifts

  • Overhauled visuals.
  • Changed speed effect to add flat horizontal velocity instead of a multiplicative effect.

Balance

  • Widened the gaps in worlds with moving towers to prevent tower limit issues.
  • Reduced the appearance of Christmas and Halloween chests.
  • Adjusted Maelstrom colliders (slightly less generous than before).

General

  • ​The egg summary screen can now be accessed with a minimum of 2 eggs, reduced from the previous requirement of 5.
  • Localization improvements.

Home

  • ​Added a “Hide UI” button on the home screen for an unobstructed view of the game backgrounds.
  • Relocated the “How To Play” section to a dedicated button on the home screen for easier access. This section now also includes information about Shiny Donuts.

Nest

  • Slot indicators now display the current egg along with its progress.
  • Removed certain animations to enhance responsiveness.

Dragon selection

  • Introduced additional filters: alphabetical (Z to A) and by release date (oldest to newest).
  • Added letter indicators for easier navigation when using the alphabetical filter.
  • Decreased the size of dragon selection buttons, increasing the number of visible dragons from 6 to 8.
  • Removed scrollbar animations to enhance responsiveness.
  • Reduced the size of visual indicators.
  • Lowered the opacity of text indicators, except for the selected slot which retains full opacity.

Store

  • Introduced a new seasonal egg.
  • Reset the availability of x2 offers.

Postgame

  • Added rift counter to the sharing score picture.

Settings

  • Redesigned the settings UI to be more modular, facilitating easier implementation of new features and toggles in the future.
  • Introduced an option in settings to randomize dragons after each game.
  • Added a toggle to show/hide the “How To Play” button on the home screen.
  • Included toggles for experimental options.
  • Introduced Stellar Donuts 🍩.

Bugfixes

  • Fixed an issue where the background did not properly accelerate in sync with the dragon under certain conditions.
  • Resolved a bug that prevented players from reaching the correct world after taking a dimensional rift.
  • Addressed an issue causing players to get stuck on the revive screen when attempting to revive without available ads.
  • Corrected a bug affecting the proper storage of quest completion statuses.
  • Fixed a problem where high scores were not being recorded correctly.
  • Resolved a scaling issue with dragon tails not adjusting correctly when under the influence of scaling power-ups.
  • Eliminated a bug where remnants of towers from previous worlds were visible after passing through a dimensional rift.
  • Addressed particle sorting issues on some maps.

Dragon changes

  • Malevol: Enhanced charge and reduced cooldown from 15/9 to 12/4.
  • Rudfulf: Corrected a bug where the chance for finding Christmas gifts was miscalculated. Players should now find more Christmas gifts.
  • Kimbaza: Fixed a bug affecting the calculation of Halloween gift chances. Players should now find more Halloween gifts.
  • Xet Xet: Updated skill visuals.
  • Xexarga: Updated skill visuals.
  • Fiamal: Improved skill collision detection.
  • Laiseros: Improved skill collision detection.
  • Rakles: Addressed a bug related to dragon scoring.
  • Oad Oad & Daquerudo: Swapped skills.
  • Boo Loo: Updated its shiny colors.