Patch Notes 3.0.0
Patch Notes 3.0.0
New Year event
- New Year festivities come to Wind Valley, featuring three new themes for the world: Fireworks, Day, and Inferno.
- Six new dragons introduced.
- New egg: the Pyrotechnic Egg.
Gameplay
Experimental features
- Glide: In tap dragons, gliding can be enabled in settings. Tap and hold to initiate gliding.
- Rage Vessel: Hold dragons now channel player frustration, allowing for the destruction of towers upon holding your finger.
- Store Powerups: Dragons now have the option to store powerups upon collision. A button will appear to activate the powerup. If disabled, the powerup is consumed immediately, as in previous versions.
Camera
- Dynamic Zoom: The camera zooms out based on dragon speed, capped at the dragon eye powerup distance. It also pans left for better visibility.
- Enhanced consistency in camera shakes.
3. Improved Camera
- Enhanced visual effects for some powerups and their effects.
- Improved visual transitions of dimensional rifts, keeping the dragon at the top of the screen.
- Refined explosion visuals and clarity, ensuring the dragon remains visible.
Redesigned Gameplay UI
- Overhauled UI elements for better clarity and readability.
- Crown counter now displays obtained crowns alongside the counter.
- Added fading counters for mystery eggs and stellar donuts.
- Included a powerup timer.
- Implemented a skill cooldown timer on the skill button.
- Added a dimensional rift counter.
- Introduced primary and secondary stored powerup buttons, with a smaller button for active skills.
- The store powerup button repositions along with the pause button.
- Updated the metronome for music-related skills.
- Highscores now display current dragon highscore instead of the global one.
Towers
- Increased active tower pairs from 5 to 7, ensuring towers are pre-spawned at high speeds.
- Redesigned tower destruction effects: effects now span the entire tower instead of just the collision point.
Powerups
- Standardized incremental speed effects across all control types.
- Gradualized changes in dragon scale due to powerups.
- Dragonheart: Now up to 3 dragon hearts can be held simultaneously.
- Suspicious Mushroom: Makes the dragon bigger (from x3.5 to x4), and the final explosion doesn’t occlude the dragon.
- Fairy Dust: Reduces dragon size more (from x0.5 to x0.25).
- Dragon Eye: Now pans the camera for increased visibility.
- Dragon Chilli: Improved collision detection.
- Thundercloud: Added extra visual effect, and final explosion doesn’t occlude the dragon.
- Sands of Time: Active time reduced (from 8 to 6 seconds), effectively 16 to 12 seconds due to time halving.
- Cosmic Stars: Increased star frequency (from 2 to 3), no longer destroys other powerups.
- Lucky Charm: No changes.
- Psychic Spoon: Now attracts chests, eggs, and donuts, with increased visual effect radius.
- Magic Snowflake: Gradual speed loss, ending with a frost nova affecting towers.
- Spooky Ghost: No longer occludes the dragon behind certain towers.
Dimensional Rifts
- Overhauled visuals.
- Changed speed effect to add flat horizontal velocity instead of a multiplicative effect.
Balance
- Widened the gaps in worlds with moving towers to prevent tower limit issues.
- Reduced the appearance of Christmas and Halloween chests.
- Adjusted Maelstrom colliders (slightly less generous than before).
General
- The egg summary screen can now be accessed with a minimum of 2 eggs, reduced from the previous requirement of 5.
- Localization improvements.
Home
- Added a “Hide UI” button on the home screen for an unobstructed view of the game backgrounds.
- Relocated the “How To Play” section to a dedicated button on the home screen for easier access. This section now also includes information about Shiny Donuts.
Nest
- Slot indicators now display the current egg along with its progress.
- Removed certain animations to enhance responsiveness.
Dragon selection
- Introduced additional filters: alphabetical (Z to A) and by release date (oldest to newest).
- Added letter indicators for easier navigation when using the alphabetical filter.
- Decreased the size of dragon selection buttons, increasing the number of visible dragons from 6 to 8.
- Removed scrollbar animations to enhance responsiveness.
- Reduced the size of visual indicators.
- Lowered the opacity of text indicators, except for the selected slot which retains full opacity.
Store
- Introduced a new seasonal egg.
- Reset the availability of x2 offers.
Postgame
- Added rift counter to the sharing score picture.
Settings
- Redesigned the settings UI to be more modular, facilitating easier implementation of new features and toggles in the future.
- Introduced an option in settings to randomize dragons after each game.
- Added a toggle to show/hide the “How To Play” button on the home screen.
- Included toggles for experimental options.
- Introduced Stellar Donuts 🍩.
Bugfixes
- Fixed an issue where the background did not properly accelerate in sync with the dragon under certain conditions.
- Resolved a bug that prevented players from reaching the correct world after taking a dimensional rift.
- Addressed an issue causing players to get stuck on the revive screen when attempting to revive without available ads.
- Corrected a bug affecting the proper storage of quest completion statuses.
- Fixed a problem where high scores were not being recorded correctly.
- Resolved a scaling issue with dragon tails not adjusting correctly when under the influence of scaling power-ups.
- Eliminated a bug where remnants of towers from previous worlds were visible after passing through a dimensional rift.
- Addressed particle sorting issues on some maps.
Dragon changes
- Malevol: Enhanced charge and reduced cooldown from 15/9 to 12/4.
- Rudfulf: Corrected a bug where the chance for finding Christmas gifts was miscalculated. Players should now find more Christmas gifts.
- Kimbaza: Fixed a bug affecting the calculation of Halloween gift chances. Players should now find more Halloween gifts.
- Xet Xet: Updated skill visuals.
- Xexarga: Updated skill visuals.
- Fiamal: Improved skill collision detection.
- Laiseros: Improved skill collision detection.
- Rakles: Addressed a bug related to dragon scoring.
- Oad Oad & Daquerudo: Swapped skills.
- Boo Loo: Updated its shiny colors.